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HCI/UX Research

Human-Computer Interaction/User Experience research projects, prototypes and tools.

UX Research at Microsoft

(2017-today) I am currently working as a UX research manager at Microsoft's Developer Division. I lead a team of researchers helping to improve the experience of cloud developers. More informaction available on request

inTangible

(2023) A reflection on digital vs. physical co-ownership
[publication]

Opportunity Mapper

(2021) Web app to calculate Opportunity Scores and Map
[website] [code]

MagicScroll

(2018) A rollable display device with flexible screen area and gestural input. I designed and coded a dual-browser, dual-device software interface for this device
[video] [publication]

ReFlex

(2016) World's first self-contained flexible smartphone. I designed the haptic engine and collaborated on the R&D behind this experimental device
[video] [publication]

Haptics on Cylindrical Displays

(2017) Effects of Tactile Feedback on the Perception of Virtual Shapes on Non-Planar DisplayObjects. I designed the experimental device, software, haptic feedback, and study for this research project
[video] [publication]

An Evaluation of Shape Changes for Conveying Emotions

(2016) Is it possible to recognize emotions from dynamic shape changes? This project explores this idea when applied to an hypothetical flexible phone
[video] [publication]

Whammyphone

(2016) Exploring tangible audio manipulation using bend input on a flexible smartphone
[video] [publication]

Multitouch Interface for Audio Mixing

(2010) A digital prototype and study aimed at challenging traditional audio mixer design using a multitouch interface. My MSc thesis included the design and evaluation of this prototype
[website] [publication]